In the age of technology, collaborative learning has taken on a new atmosphere. Second Life can provide effective learning through its virtual class rooms and universities. For those who have to telecommute or engage in online learning, Second Life has become a useful forum for students and teachers.
Many universities have set up virtual campuses on the website. Business also use Second Life to conduct conferences and training sessions. Professors can teach their courses via this new technology. What makes it different from traditional online learning is that each participant has an avatar, or online alter ego, that is present in the virtual classroom. Where it isn’t the same as real human contact, it does take virtual learning beyond the simple webinar.
Second Life began as a social game where people could shop, interact and create an alternate universe to be in. However, it’s potential wasn’t lost on top educators who saw it as a way to create communities among students who wouldn’t otherwise be in each others’ presence. Even medical schools have experimented with using Second Life with their second year students to give them an opportunity to explore the workings of a real hospital and medical settings. To the wary, it’s important to know that these medical students will be expected to make flesh and blood rounds and do real life residencies before they are licensed to practice medicine.
However, the availability of learning opportunities for college students is certainly increased with the virtual college campus and classrooms. Some of the universities that are present in Second Life are Ohio State University, University of Wyoming, Clemson, California State, University of Texas, many international schools and many, many more U.S. colleges.
Courses of study can be anything from medicine, to design, to history or specific cultural studies. The list is large, and really does provide a new and refreshing angle to traditional teaching methods.


